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Tower of Fantasy has a new patch update, Version 3.1 where they introduce another new limited Simulacrum name Ming Jing, along with his weapon Onyx Tortoise. Ming Jing is a character that is revealed to be a Physical Flame DPS and is the first Element type to do so in the Physical/Flame section. In this guide, we will learn more about the abilities of Ming Jing, his best matrices, team compositions, and the materials required to level him up in Tower of Fantasy. 

Tower of Fantasy Ming Jing Guide: Character Information

An unknown visitor from the outside. His appearance is both an unpredictable variable and a turning point in the closed Domain 9. They accepted this man with no past, and Master Yue, the previous Lord Xuanwu, decided to keep Ming Jing by his side and train him. Ming Jing did his best to take in the culture, the sights, the battles, and the power struggles. He encountered many obstacles, but he never once wavered and forged ahead to repay the kindness that he received with his actions.

Tower of Fantasy Ming Jing’s Weapon Information

  • Weapon Name: Onyx Tortoise
  • Charge: 12.00
  • Resonance: DPS
  • Shatter: 14.00
  • Element: Physical/Flame

Weapon Effects

  • Grievous: When the weapon is fully charged, the next attack will inflict damage equal to 137% of ATK, and make the target grievous for 7 seconds, taking 20% extra damage. When in team play, grievous targets receive an additional 20% physical damage. Onyx Tortoise is a physical weapon and will always deal physical damage, but it can also take the place of a flame weapon to activate Flame Resonance.
  • Physical Resonance: Increase Physical ATK by 15% and Physical Resistance by 25%. Activate by equipping 2 or more Physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance effects, with Physical Resonance taking precedence.
  • Flame Resonance: Increase Flame ATK by 15% and Physical Resistance by 25%. Activate by equipping 2 or more Flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance effects, with Flame Resonance taking precedence.
  • Shield Break: Detachment: After using Absolute Ravine, every second, deal damage equal to 70% of physical ATK plus 1% of the Wanderer’s Max HP plus 36% of the sum of all the Wanderer’s resistance types plus 135% of crit for 30 seconds to targets hit. Multiple Detachment damage will not stack and shield break damage will be counted as skill damage. If there is a 1 volt/flame/frost weapon equipped, shield break damage is multiplied by 1.3. In addition, shield break damage is not affected by any damage boost effects except from titan equipment’s rare stats, and won t trigger additional attack effects.

Tower of Fantasy Ming Jing Guide: Playstyle and Skillset Abilities

In this section of the Tower Fantasy guide, we will discuss the playstyle of Ming Jing and break down his skillset and abilities.

Name / Description Type
Normal Attacks
Resistor Attack x5

While on the ground, use normal attack to launch 5 consecutive attacks.
While the Xuanwu Totem is active, after Resistor’s fifth attack lands its final hit, add 1 snake bite to the locked-on target. First Attack: Deal damage equal to 131.6% of ATK plus 7 and knock the target back.
Second Attack: Deal damage equal to 186.8% of ATK plus 10 and knock the target back.
Third Attack: Deal damage equal to 201.6% of ATK plus 11 and knock the target back.
Fourth Attack: Deal damage equal to 238% of ATK plus 13 and suspend the target.
Fifth Attack: Deal damage equal to 378% of ATK plus 20 and knock the target into the air.
Flying Stone Jump + Attack x5

While airborne, use a normal attack to launch 5 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 112.8% of ATK plus 6.
Second Attack: Deal damage equal to 168% of ATK plus 9.
Third Attack: Deal damage equal to 164.2% of ATK plus 9.
Fourth Attack: Deal damage equal to 140.2% of ATK plus 7.
Fifth Attack: Deal damage equal to 228% of ATK plus 12.
Othershore Soul Attack

While on the ground, tap and hold a normal attack to trigger Collapsing Mountain.
Continuously move forward while attacking and consuming endurance, dealing damage equal to 240% of ATK plus 13 to nearby targets.
Collapsing Mountain Dodge + Attack

Use normal attack during the short period after dodging to trigger Cutting Sand, unleashing a sword aura, and dealing damage equal to 125% of ATK plus 7 to targets ahead.
While the Xuanwu Totem is active, after Cutting Sand lands a hit, add 1 snake bite to the locked-on target.
In Continuity Jump + Attack

Tap and hold a normal attack while airborne (tap when a target is available), or use a normal attack while climbing, Jumping backward, or using the Jetpack to trigger In Continuity. Dive down from above, dealing damage equal to 204% of ATK plus 11 to nearby targets upon reaching the ground.
Dodge Abilities
Dodge Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging.
Open Clouds Dodge + Attack + Arrow Keys

Use normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Open Clouds, dealing damage equal to 60% of ATK plus 3 to nearby targets.
While the Xuanwu Totem is active, after Open Clouds lands a hit, add 1 snake bite to the locked-on target.
Cutting Sand Dodge + Attack
Tap and hold a normal attack right after dodging to trigger Lookout (unavailable in Apex League).
After the Xuanwu Totem summoned by Absolute Ravine is completed, use Lookout to enter Selfless Realm for 25 seconds and gain 3 Dark Slashes.
After the first successful normal or dodge attack from Onyx Tortoise lands a hit, trigger Dark Slash. If the target is an ordinary or elite enemy and their current HP doesn’t exceed the Wanderer’s Max ATK by more than 20,000 times, the target will be immediately executed. Otherwise, deal damage equal to 1,500% of ATK.
Selfless Realm ends when its duration is over, the Dark Slash count is exhausted, or upon switching weapons. Selfless Realm can only be triggered 1 time every 200 seconds.
Lookout Split a crack in the ground ahead, gain temporary invincibility (unavailable in Apex League), and draw in nearby targets, dealing damage equal to 806% of ATK plus 42. Cooldown: 20 seconds. Increase the Wanderer’s physical and flame damage by 26% for 30 seconds, and then summon the Xuanwu Totem. The Xuanwu Totem is removed while in the non-combat state.
The Xuanwu Totem summons dark souls from the four formation cores every 0.6 seconds, each time dealing damage equal to 30% of ATK targets along the way. When Absolute Ravine is in cooldown, gain the new skill Mirror Reflection: Strike back the nearby dark souls and activate their corresponding formation cores. After any formation core is activated, the Xuanwu Totem will be complete, and the Selfless Realm can be entered.While the Xuanwu Totem is active, use Onyx Tortoise to gain hyperbody, and snake bites can be applied in the following ways:
After Absolute Ravine lands a hit, apply 1 snake bite to the target with the highest HP.
After Resistor’s fifth attack lands its final hit, apply 1 snake bite to the locked-on target.
After Open Clouds lands a hit, apply 1 snake bite to the locked-on target.
After Cutting Sand lands a hit, add 1 snake bite to the locked-on target.
Snake Bite deals devouring damage equal to 150% of ATK to the target, restores 12% of the Wanderer’s Max HP, and makes the target a Serpent Chain member.
Serpent Chain can transfer 30% of the actual damage dealt by the Wanderer’s main slot weapon to the locked-on Serpent Chain member and cause grievous to be conducted to all Serpent Chain members (including the locked-on target themselves). There can be up to 4 Serpent Chain members.
Conduction damage’s element type follows the original damage and cannot be conducted again. The total conduction damage within 30 seconds should not exceed 2,400 times of the Wanderer’s maximum ATK (unlimited in team play). Dark Slash damage cannot be conducted.
After using Absolute Ravine, the Wanderer can also trigger Mighty Wind: Serpent Chain members deal devouring damage equal to the number of times devouring damage has been dealt multiplied by 25% of ATK to nearby targets (including the locked-on target themselves), then reset the devouring damage count.
Skill and Discharge
Absolute Ravine (Skill) When the weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and summon Xuanwu, dealing area damage equal to 681.2% of ATK plus 36 to all nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).
Way Home (Discharge) Split a crack in the ground ahead, gain temporary invincibility (unavailable in Apex League), and draw in nearby targets, dealing damage equal to 806% of ATK plus 42. Cooldown: 20 seconds. Increase the Wanderer’s physical and flame damage by 26% for 30 seconds, and then summon the Xuanwu Totem. The Xuanwu Totem is removed while in the non-combat state.
The Xuanwu Totem summons dark souls from the four formation cores every 0.6 seconds, each time dealing damage equal to 30% of ATK targets along the way. When Absolute Ravine is in cooldown, gain the new skill Mirror Reflection: Strike back the nearby dark souls and activate their corresponding formation cores. After any formation core is activated, the Xuanwu Totem will be complete, and the Selfless Realm can be entered. While the Xuanwu Totem is active, use Onyx Tortoise to gain hyperbody, and snake bites can be applied in the following ways:
After Absolute Ravine lands a hit, apply 1 snake bite to the target with the highest HP.
After Resistor’s fifth attack lands its final hit, apply 1 snake bite to the locked-on target.
After Open Clouds lands a hit, apply 1 snake bite to the locked-on target.
After Cutting Sand lands a hit, add 1 snake bite to the locked-on target.
Snake Bite deals devouring damage equal to 150% of ATK to the target, restores 12% of the Wanderer’s Max HP, and makes the target a Serpent Chain member.
Serpent Chain can transfer 30% of the actual damage dealt by the Wanderer’s main slot weapon to the locked-on Serpent Chain member and cause grievous to be conducted to all Serpent Chain members (including the locked-on target themselves). There can be up to 4 Serpent Chain members.
Conduction damage’s element type follows the original damage and cannot be conducted again. The total conduction damage within 30 seconds should not exceed 2,400 times of the Wanderer’s maximum ATK (unlimited in team play). Dark Slash damage cannot be conducted.
After using Absolute Ravine, the Wanderer can also trigger Mighty Wind: Serpent Chain members deal devouring damage equal to the number of times devouring damage has been dealt multiplied by 25% of ATK to nearby targets (including the locked-on target themselves), then reset the devouring damage count.

Tower of Fantasy Ming Jing’s Advancement Levels

Star Level Effects
1* STAR Every time grievous is applied, deal devouring damage equal to 50% of ATK to the target. This effect can only be triggered 1 time every 0.5 seconds.
Every time the weapon’s ignite trait is applied to a non-grievous target, the target becomes grievous for 7 seconds.
2* STAR Increase the current weapon’s base ATK growth by 16%
3* STAR After triggering Mighty Wind, turn targets hit into members of the Serpent Chain.
4* STAR Increase the current weapon’s base ATK growth by 32%.
5* STAR After using Absolute Ravine, reduce the Wanderer’s damage taken by 10% (20% in solo play) for 30 seconds.
6* STAR When there is 1 Serpent Chain member, increase conduction damage’s conduction rate to 50%.

Tower of Fantasy Ming Jing’s 3 Stars Advancement Level Awaken Skin

Tower of Fantasy Ming Jing’s 3 Stars Advancement Level Awaken Skin
Image via Level Infinite

Tower of Fantasy Ming Jing’s Simulacrum Awakening Traits

Awakening Points Needed Unlocks
200  Avatar: Ming Jing
600 Log: Someone Familiar
1200 Trait (Ming Jing: Find Oneself)
Increase final damage by 12%. The Wanderer’s base physical ATK is increased to the highest value out of their physical/flame/frost/volt base ATK. When the main slot weapon is Onyx Tortoise, normal attack damage is increased by 30%.
2000 Log: A Man With No Past
3000 Log: From the Future
4000 Trait (Ming Jing: Selfless)
Increase final damage by 15%. The Wanderer’s base physical ATK is increased to the highest value out of their physical/flame/frost/volt base ATK. When the main slot weapon is Onyx Tortoise, normal attack damage is increased by 50%.

Tower of Fantasy Ming Jing’s Level-up Guide and Tips

In this guide, we will discuss the different Levelling Materials needed to level up Ming Jing in Tower of Fantasy.

Weapon Level Levelling Materials Needed
Level 10 2x Rockcore, 400 Gold
Level 20 2x Rockcore, 800 Gold
Level 30 3x Nano Coating I, 3x Rockcore, 1200 Gold
Level 40 3x Nano Coating I, ×3 Booster Frame I, ×3 Rockcore, 1600 Gold
Level 50 4x Nano Coating I, 4x Booster Frame I, ×4 Rockcore, 2000 Gold
Level 60 ×6 Nano Coating I, ×6 Booster Frame I, ×6 Rockcore, 2400 Gold
Level 70 ×8 Nano Coating I, ×8 Booster Frame I, ×4 Rockcore, 2800 Gold
Level 80 ×11 Nano Coating I, ×11 Booster Frame II, ×11 Rockcore, 3200 Gold
Level 90 ×5 Nano Coating II, ×5 Booster Frame II, ×5 Heart of Summit, 3600 Gold
Level 100 ×6 Nano Coating II, ×6 Booster Frame II, ×6 Heart of Summit, 4000 Gold
Level 110 ×8 Nano Coating II, ×8 Booster Frame II, ×8 Heart of Summit, 4400 Gold
Level 120 ×11 Nano Coating II, ×11 Booster Frame II, ×11 Heart of Summit, 4800 Gold
Level 130 ×15 Nano Coating II, ×15 Booster Frame II, x15 Heart of Summit, 5200 Gold
Level 140 ×20 Nano Coating II, ×20 Booster Frame II, x20 Heart of Summit, 5600 Gold
Level 150 ×5 Nano Coating III, ×5 Booster Frame III, x5 Landsource, 6000 Gold
Level 160 ×5 Nano Coating III, ×5 Booster Frame III, x5 Landsource, 6400 Gold
Level 170 ×5Nano Coating III, ×5 Booster Frame III, x5 Landsource, 6800 Gold
Level 180 ×5 Nano Coating III, ×5 Booster Frame III, x5 Landsource, 7200 Gold
Level 190 ×6 Nano Coating III, ×6 Booster Frame III, x6 Landsource, 7600 Gold
Level 200 ×6 Nano Coating III, ×6 Booster Frame III, x6 Landsource, 8000 Gold

Tower of Fantasy Ming Jing’s Gift Preference

Ming Jing will get additional points when he receives gifts that have the following traits named Everyday Items, Vera, Domain 9, Aesperia.

Best Gifts for Ming Jing

  • Agarwood Fan
  • Heavenly Palm
  • Legend of the Sword God
  • Signed Postcard
  • Silver Cookware
  • Smarty Doll
  • Warren Fossil
  • Aida Comic
  • Limited Peanut Figurine
  • Limited Tata Figurine
  • New Game Console
  • Ultimate Warrior Otter
  • Gem Necklace
  • Mirroria Toy Bricks
  • Rabbit Throw Pillow
  • Moonflower Ornament
  • Snack Box

Best Matrices Build for Ming Jing in Tower of Fantasy

Ming Jing’s 2-piece set increases Physical and Flame ATK when at least one Physical or Flame weapon is equipped, working on the off-hand. It also increases the Serpent Chain member limit from 4 to 5. The 4 piece effect increases Physical and Flame ATK by a further 9% when applying a Snake Bite.

Tower of Fantasy Ming Jing, Tower of Fantasy Ming Jing release, ToF Ming Jing
Image via Level Infinite

Lastly, it increases final damage offhand. This is Ming Jing’s BiS matrix and works much stronger than Umi and Gnonno’s matrices. Lyra’s 4-piece still holds good value for Physical teams. Samir/Shiro is still compatible too in a F2P way.

Ming Jing (SSR)

  • 2-piece set: Increase Serpent Chain member limit to 5. When at least 1 physical or flame weapon is equipped, increase physical ATK and flame ATK by 14% / 16% / 18% / 20%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.
  • 4-piece set: After applying the snake bite effect, increase physical ATK and flame ATK by 9% for 30 seconds. While in the combat state, increase final damage by 14% / 17% / 20% / 23%. This set effect works in the off-hand slot, and only the set with the highest star rating will take effect.

Gnonno (SSR)

  • 2-piece set: Increase all elemental damage by 8% / 9% / 10% / 11% when at least 1 physical weapon is equipped. This set effect works in the off-hand slot, only the set with the highest star rating will take effect.
  • 4-piece set: After using any physical weapon skill or discharge skill, increase all elemental damage by 13% / 16% / 19% / 22% for 25 seconds. The endurance consumed when using Mini Hurricane is reduced by 40%. This set effect works in the off-hand slot, only the set with the highest star rating will take effect.

Umi (SSR)

  • 2-piece set: When dealing physical damage, increase final damage by 4% / 5% / 6% / 7% and physical damage by 2% / 2.5% / 3% / 3.5% for 3 seconds. This Matrix’s effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
  • 4-piece set: When equipping 2 or more physical weapons, increase final damage by 15% / 17% / 19% / 21%. This Matrix’s effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.

Fiona (SSR)

  • 2-piece set: After dealing damage, increase ATK by 16% / 18% / 20% / 22% for 30 seconds. This effect does not stack. Only the effect with the highest star rating is applied when obtained repeatedly.
  • 4-piece set: While Benediction Resonance is not active, after using Scatter Technique, increase final damage by 17% / 19% / 21% / 23% for 20 seconds. While Benediction Resonance is active, after using Scatter Technique, increase final damage for self and teammates by 8.5% / 9.5% / 10.5% / 11.5% for 20 seconds. Final damage is additionally increased based on base attack by (Base ATK/10,000)%, up to 5%. This Matrix’s effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.

Best Team Comps for Ming Jing in Tower of Fantasy

In this guide, we will learn about the best team comps for Ming Jing in Tower of Fantasy.

Ming Jing + Gnnono + Fiona

This Physical team comp, comprises Ming Jing, Gnonno, and Fiona. Start off with Fiona’s Discharge and Skill. Switch to Gnonno and use her Skill and Discharge as well. Then pop Maelstorm and then use Ming Jing’s Skill. Auto attack for 25 seconds. You can also use the auto attack and dodge combo. When Maelstron has roughly 5 seconds left on the cooldown, use Gnonno’s Discharge and Skill followed by Fiona’s. Repeat the rotation again.

Ming Jing + Lan + Liu Huo

The Flame comp comprises Ming Jing, Lan, and Liu Huo. Start off with using Ming Jing’s Skill and wait for the animation to finish. Then use Lan’s Discharge and Skill. In the first rotation, do the auto hold and dodge combo of Liu Huos before using her Skill repeating the auto hold and dodge combo until her Skill cooldown is roughly 3 to 4 seconds. At that point, Discharge Ming Jing’s weapon, jump cancel it, and then use his Skill.

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