Developers at MOONTON Games have introduced a new Revamped Hero in the form of Aurora along with a lot of Balance changes to different heroes in the Mobile Legends Advanced Server. Additionally, they have brought new changes to types of equipment, a new setting to the draft-pick phase and more. Let us break down the Patch 1.8.24 Update in the Mobile Legends Advanced Server.
Revamped Heroes: Frost Oracle – Aurora
Control Master: Developers have completely redesigned Aurora’s gameplay. While retaining her high-damage combos, they have added a unique AOE control ability to her. She can now even control Turrets! Furthermore, devs have redesigned Aurora’s look and will continue to optimize the visual effects for her skin and character model in the following patches.
Passive
- Aurora freezes herself for 1.33s. She becomes Invincible during this time, and gradually recovers 20% Max HP. This effect has a 150s cooldown.
- Aurora’s freeze effects can affect Turrets.
Skill 1
Aurora summons 5 hailstones in turn that bombard the target location, dealing Magic Damage and reducing the target’s Movement Speed.
Skill 2
Aurora blows frigid air in the target direction, dealing Magic Damage to enemies hit and creating an ice storm at the far end of the attack that deals continuous Magic Damage. Enemies hit by the ice storm will be frozen.
Skill 3
- Aurora summons a frost blast in the target’s direction, dealing Magic Damage to all enemies in the path and reducing the target’s Movement Speed. The frost blast gradually becomes glaciers that spread until they reach their maximum size shattering, dealing Magic Damage to all enemies in the area and freezing targets.
- Aurora’s Freezing Time increases by 0.1s for every 100 Magic Power gained.
Mobile Legends Patch 1.8.24 Update: Hero Adjustments
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustments. Due to this round of hero adjustments, developers will be taking down all of Balmond’s skins for the time being.
Argus (Buffed)
Experimental Adjustments: Argus’s current gameplay is a bit too bland. His Ultimate seems to be both offensive and defensive, but in fact, it’s difficult to achieve the desired effect. The Curse Damage of Meteoric Sword constitutes a lot of his strength, but it doesn’t match his style of spamming Basic Attack. Therefore, they decided to redesign Argus’s skill set and combat experience.
Passive (↑)
- Extra Physical Damage: 155 + 100% Total Physical Attack >> 100% Total Physical Attack
- New Effect: Extra Attack ignores 50% of the target’s Physical Defense.
- The Skill Recharge logic of the Malice Energy has been adjusted from recharging based on the damage dealt, to recharging every second and on every Basic Attack (critical hit grants extra recharge).
Skill 1 (~)
- They have slightly reduced the dash distance when used again
- They have Increased the dash speed when used again.
Skill 2 (↑)
- New Effect: The Meteoric Sword damage now counts as Basic Attack damage and can trigger Attack Effect.
- New Effect: The Meteoric Sword’s attack interval now shortens as the Attack Speed increases.
- New Effect: Argus’ Basic Attack against a cursed target will grant double Malice Energy charging speed.
- Removed Effect: Curse no longer deals damage.
Skill 3 (~)
- New Effect: Argus passively increases the charging speed of the Malice Energy.
- Removed Effect: Argus permanently gains 10-30 Physical Attacks.
Yi Sun-shin (Adjusted)
Experimental Adjustments: Developers have reworked Yi Sun-shin’s Passive to make his Basic Attack purpose clearer. The arrow damage of his Skill 2 has also been greatly increased to create the experience that Yi Sun-shin can destroy the enemy with a single attack after hitting them with a fully charged shot.
Passive (~)
Revamped Effect: The longbow’s Basic Attack will add Battle Scars to the target, up to 4 stacks. The Glaive’s Basic Attack can consume all the Battle Scars on the target and increase the damage of that Basic Attack.
Skill 1 (~)
Revamped CD Reduction: Each Battle Scars stack consumed reduces this skill’s cooldown by 1s.
Skill 2 (~)
- Developers have removed the slash for Skill 2
- Arrow Damage: 240-240 + 80% Total Physical Attack >> 240-390 + 80%-130% Total Physical Attack
- This skill can add Battle Scars to the target, and the number of stacks added will increase with the charging time.
Skill 3 (~)
This skill can add Battle Scars to the target.
Chang’e (Adjusted)
Developers want Chang’e to be able to deal good damage without high Passive stacks and enhance her ability to slow the enemies at the same time.
Passive (↓)
Removed the damage increase effect, and slowed the target by 1% for each stack, up to 20%.
Skill 1 (~)
- Damage: 300-450 + 120% Magic Power >> 350-500 + 130% Magic Power
- Slow Effect: 20% >> 10%
Skill 2 (↑)
Extra Physical Attack Bonus: 15% >> 35%
Ultimate (↑)
Damage: 50-80 + 30% Magic Power >> 60-90 + 33% Magic Power
Balmond (Buffed)
Experiment Adjustment: Optimized control experience. Devs want Balmond’s combos to be smoother. This adjustment also optimizes the problem that Balmond often misses his Ultimate at close range.
Skill 2 (↑)
- New Effect: Cyclone sweep will not be interrupted by control abilities (it could be interrupted by airborne effect)
- New Effect: Gain 20% Movement Speed bonus during skill cast.
- Base Damage: 50-200 + 50% Total Physical Attack >> 25-100 + 25% Total Physical Attack, double the hit rate (Total Damage remains unchanged).
Skill 3 (↑)
- Increased skill range and optimized visual effects
- New Effect: The skill cannot be interrupted by control effects.
Moskov (Nerfed)
Since the teleport from Moskov’s Ultimate gives him an extremely powerful micro potential, they nerfed his Ultimate damage to balance things out. They had also optimized his Basic Attack control while nerfing the power of some other parts.
Attributes (↓)
- Physical Attack Growth: 15.5 >> 12.5
- HP Growth: 143 >> 128
Basic Attack (↑)
Slightly shortened his Basic Attack’s foreswing time to make it smoother.
Skill 1 (↓)
Attack Speed Bonus: 1.15-1.4 >> 1.15-1.35
Ultimate (↓)
- Base Damage: 500-700 >> 340-500
- Reduced Penetrate Damage to 1.1 times Base Damage.
Vale (Buffed)
Optimization: Vale’s skill effects have been fully upgraded! The overall effects are more in line with the current gameplay.
Skill 2 (↓)
Remaining whirlwind duration: 2s >> 1.6s (total damage remains unchanged)
Skill 3 (↑)
- New Effect: While the Windstorm lasts, it will continue to deal small amounts of damage to enemies within the range.
- Windstorm Duration: 2s >> 1.6s
Aldous (Buffed)
After the last adjustments, developers have found that Aldous’ stack building speed has been significantly improved. But, they have also noticed that players wanted him to be more powerful in the late game. Therefore, they have decided to make some changes.
Skill 1 (↑)
Soul Steal Upper Limit: 500 >> 800
Ultimate (↓)
Damage: 400-600 + 10% of target’s Max HP >> 250-400 + 8% of target’s Max HP
Masha (Buffed)
Developers found that Masha’s Skill 1 is too strong, causing her to be extremely powerful in the mid-game than in the late-game. This adjustment transfers some of the Attack Speed attributes from skills to normal growth and slightly reduces the cooldown of Skill 1 in the early game.
Attributes (↑)
- Basic Attack Speed: 95% >> 103%
- Attack Speed Growth/Level: 0 >> 3%
Skill 1 (~)
- Attack Speed Increase: 50%-100% >> 50%
- Cooldown: 12-9s >> 10s
Khaleed (Adjusted)
Last week’s changes made the damage increase to Khaleed’s Skill 1 no longer necessary. So, developers have decided to remove this effect and slightly enhance his ability to clear lanes in the mid-to-late game.
Skill 1 (~)
- Base Damage: 180-480 + 125% Physical Attack >> 200-525 + 135% Physical Attack
- Removed Effect: 15% damage increase per hit Damage on Minions: 50% >> 50%-75%
Selena (Nerfed)
After her strength was slightly reduced, developers made her easier to play and optimized her skill descriptions
Passive (↓)
Basic Attacks under Abyssal form will no longer detonate the Abyssal Mark.
Ultimate (↓)
- Movement Speed Boost: 30%-45% >> 20%-50%
- Cooldown: 4.5s >> 5s
Dyrroth (Adjusted)
Dyrroth has been balanced after several adjustments. This time, devs have decided to buff his damage but nerf his cooldown so that Dyrroth has a better experience when casting skills while maintaining his overall strength.
Passive (↑)
Base Damage: 120% Total Physical Attack >> 130% Total Physical Attack
Skill 1 (↓)
Slightly increased the skill cooldown.
Skill 2 (~)
Slightly increased Damage and CD.
Ixia (Nerfed)
Decreased Ixia’s mid-late game damage potential.
Attributes (↓)
Physical Attack Growth: 10 >> 7
Passive (↓)
Removed the “Siphon Starlium” damage growth from the hero’s level upgrade.
Rafaela (Nerfed)
After Rafaela has the slow immunity, her own Movement Speed bonus effect is a bit too high. Devs have decided to decrease the base Movement Speed bonus and increase the Magic Power bonus slightly.
Skill 2 (↓)
- Base Movement Speed Bonus: 30% >> 15%
- Gains 1% extra Movement Speed for every 20 Magic Power >> Gains 1% extra Movement Speed for every 15 Magic Power
Joy (Nerfed)
The optimized Joy with cooldown reduction equipment made her cooldown a bit too short in the late game.
Skill 2 (↓)
Cooldown: 6-4s >> 6s at all levels
Ultimate (↓)
- Cooldown: 24-20s >> 24s at all levels
- Minimum Damage after Decay: 55% >> 40%
Mathilda (Nerfed)
Developers are happy to see Mathilda back in action, but buffing her seems a bit too much and devs are nerfing her strength slightly.
Skill 2 (↓)
Duration of Ally’s Movement Speed Boost: 2.5s >> 2s
Ultimate (↓)
- Wisp Damage: 60-70 >> 40-60
- Cooldown: 30s >> 40s
Floryn (Buffed)
Developers have slightly increased Flower of Hope’s damage.
Passive (↑)
Flower of Hope Damage: 60 + 30% Total Physical Attack + 30% Magic Power >> 60 + 6% target Max HP
Alucard (Nerfed)
Skill 2 (↓)
Cooldown: 5-3s >> 6-4s
Mobile Legends Patch 1.8.24 Update: Battlefield Adjustments
Equipment changes
Twilight Armor (Adjusted)
Developers at MOONTON Games want it to be able to block high damage more accurately, rather than being easily triggered in the later game. They also want it to be more resistant to high damage after being triggered.
Unique Passive – Immortal
Triggering Condition: Taking more than 600 damage with a single hit >> Taking more than 800 damage with a single hit Threshold for Triggering Effect: 150 >> 300
Lightning Truncheon (Buffed)
Developers want to give some Mages good mobility by enhancing this equipment and removing the strong binding between this equipment and the Clock of Destiny.
Unique Passive – Resonate
- New Effect: When triggering the damage, increase Movement Speed by 20% for 2s.
- Damage: 35% Mana – 450 >> 100% Magic Power
Other changes
- Developers have optimized the experience of auto pursuit after kills.
- Developers have optimized Lunox’s default Battle Setup and skill descriptions
Mobile Legends Patch 1.8.24 Update: New Draft Pick, Functions and more
New Draft Pick
- Developers have added a pre-selection step, allowing players to communicate with their teammates before deciding on the position choices.
- The hero banning session adopts the method of both sides banning at the same time. Both sides will blindly ban at the same time. Each side will ban 5 heroes, and both sides will ban a maximum of 10 heroes in total.
- Developers have added Quick Chat to cover the opposition-selecting phase.
New Functions
- Developers have automatically changed Battle Spell to “Retribution” when taking a Jungle position.
- The positions on the mini-map are always visible, showing the player’s current position choice and conflicts more clearly.
- Developers can now like the performance shared by teammates.
- Hero names are always visible on the hero list interface under any sorting option.
That’s all for the new things which are a part of the Mobile Legends Patch 1.8.24 Update in Advanced Server.
What do you think about this Mobile Legends Patch 1.8.24 Update? Let us know your opinions in the comments below!
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