With the break of the new year in Mobile Legends, developers at MOONTON Games have devised a lot of small hero balance changes to balance out the meta in the new year of 2024. A lot of content has arrived in the game, which includes the new skins and events for January 2024, along with the release of the new hero, Cici. Let us break down more about the Mobile Legends (MLBB) Patch 1.8.52 Update.
Mobile Legends Patch 1.8.52 Update: Hero Adjustments
Hayabusa (~)
Experimental Adjustments
Due to his complicated gameplay, Hayabusa is hard to counter in the hands of his main players, and very few other players could unleash his full potential. Developers have made his Ultimate easier to control, so you can use Ougi: Shadow Kill more freely.
Skill 1 (~)
- Energy Cost: 30 >> 40
- Cooldown: 4s >> 2s
Skill 2 (↓)
- Energy Cost: 20 >> 0
- Cooldown: 20-16 >> 25-20
- Removed Effect: Use again to reduce Skill 1’s cooldown by 1s.
Ultimate (↑)
Revamped Effect: Hayabusa uses all Shadow Marks applied on enemies in the target area and slashes the target multiple times. Each stack of Shadow Mark equals 1 extra slash.
Lunox (↓)
Lunox has been dominating the Jungle since the previous adjustments, so devs are nerfing her a bit for balance. Besides, she’s using her Ultimate too often because of the Cooldown Reduction.
Skill 1 (Chaos) (↓)
Percentage of Extra Damage to Creeps: 2.5-5% >> 1.5-3%
Ultimate (↓)
Cooldown: 25-15s >> 30-22s
Minsitthar (↑)
Minsitthar is a bit weak in the late game, so devs are making him more of a threat!
Skill 2 (↑)
Base Damage: 300-450 >> 300-500
Ultimate (↑)
Guard’s Damage: 40% Total Physical Attack >> 40-50% Total Physical Attack
Fanny (↓)
The reduction of her Ultimate’s energy cost is beyond our expectations, so devs are slightly lowering her damage.
Skill 1 (↓)
Total Physical Attack Bonus: 88% >> 83%
Nolan (↑)
Passive (↑)
Energy Regen: 10 >> 15
Wanwan (↓)
Passive (↓)
Basic Attack Damage and Attack Effect Ratio: 110% >> 100%
Alice (↑)
Slightly reverted the nerf from the previous patch.
Ultimate (↑)
Recovery on Hitting Non-Hero Units: 30% >> 50%
Hanabi (↑)
Developers are reverting the nerf on the bounce range and removing bounce damage on enemies hidden in the bush.
Passive (~)
- Reverted part of the nerfed bounce range.
- Removed the bounce damage on enemies hidden in the bush
Skill 1 (~)
- Percentage of damage dealt to hero units converted to Shield: 30% >> 20%
- Shield’s Physical Bonus: 40% >> 50%
- Percentage of damage dealt to hero units converted to Shield: 30% >> 20%
- Shield’s Physical Bonus: 40% >> 50%
Mobile Legends Patch 1.8.52 Update: Battlefield and System Adjustments
Balance Adjustments
The adjustments on Minions didn’t have enough effect in the match, so devs are buffing them more. Devs are also dialling up Base Turret HP, so there’s still a fair chance for comebacks.
- Increased the strength of Super Melee Minions and Super Ranged Minions that spawn after the Base Turret is destroyed.
- Increased Base Turret HP by 6%. Some heroes can still attack two Creeps at a time with the adjusted cancellation distance, so we’re making further adjustments.
- Slightly adjusted Molten Fiend’s position and attack range.
Equipment Adjustments
Radiant Armor (~)
The equipment is designed to counter heroes dealing sustained Magic Damage, not multi-stage burst heroes, so we’re adjusting its passive accordingly.
Unique Passive – Holy Blessing (~)
Revamped Effect: Taking Magic Damage grants Magic Defense for 3s, up to 6 stacks.
System Adjustments
- Devs have optimized the Emblem graphics in the Friend List.
- Devs have optimized the Mythical Glory and Mythical Immortal icons.
- Devs have optimized Custom Settings: Separated the Attack and Select Targeting button settings; Added the attack border distance (Edge Offset) settings.
- Draft Pick will be adjusted on some servers. 6-Ban for Epic and Legend; and 10-Ban for Mythic.
Revamped Art
Sun’s skin art (excluding Battle Buddha) has all been revamped and is available in-game.
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